Strings
We’ve already talked about strings a bunch in Chapter 4, but let’s take a more in-depth look at them now. Strings are an area that new Rustaceans commonly get stuck on. This is due to a combination of three things: Rust’s propensity for making sure to expose possible errors, strings being a more complicated data structure than many programmers give them credit for, and UTF-8. These things combine in a way that can seem difficult when coming from other languages.
The reason strings are in the collections chapter is that strings are
implemented as a collection of bytes plus some methods to provide useful
functionality when those bytes are interpreted as text. In this section, we’ll
talk about the operations on String
that every collection type has, like
creating, updating, and reading. We’ll also discuss the ways in which String
is different than the other collections, namely how indexing into a String
is
complicated by the differences in which people and computers interpret String
data.
What is a String?
Before we can dig into those aspects, we need to talk about what exactly we
mean by the term string. Rust actually only has one string type in the core
language itself: str
, the string slice, which is usually seen in its borrowed
form, &str
. We talked about string slices in Chapter 4: these are a
reference to some UTF-8 encoded string data stored elsewhere. String literals,
for example, are stored in the binary output of the program, and are therefore
string slices.
The type called String
is provided in Rust’s standard library rather than
coded into the core language, and is a growable, mutable, owned, UTF-8 encoded
string type. When Rustaceans talk about “strings” in Rust, they usually mean
both the String
and the string slice &str
types, not just one of those.
This section is largely about String
, but both these types are used heavily
in Rust’s standard library. Both String
and string slices are UTF-8 encoded.
Rust’s standard library also includes a number of other string types, such as
OsString
, OsStr
, CString
, and CStr
. Library crates may provide even
more options for storing string data. Similar to the *String
/*Str
naming,
they often provide an owned and borrowed variant, just like String
/&str
.
These string types may store different encodings or be represented in memory in
a different way, for example. We won’t be talking about these other string
types in this chapter; see their API documentation for more about how to use
them and when each is appropriate.
Creating a New String
Many of the same operations available with Vec
are available with String
as
well, starting with the new
function to create a string, like so:
let s = String::new();
This creates a new empty string called s
that we can then load data into.
Often, we’ll have some initial data that we’d like to start the string off
with. For that, we use the to_string
method, which is available on any type
that implements the Display
trait, which string literals do:
let data = "initial contents";
let s = data.to_string();
// the method also works on a literal directly:
let s = "initial contents".to_string();
This creates a string containing initial contents
.
We can also use the function String::from
to create a String
from a string
literal. This is equivalent to using to_string
:
let s = String::from("initial contents");
Because strings are used for so many things, there are many different generic
APIs that can be used for strings, so there are a lot of options. Some of them
can feel redundant, but they all have their place! In this case, String::from
and .to_string
end up doing the exact same thing, so which you choose is a
matter of style.
Remember that strings are UTF-8 encoded, so we can include any properly encoded data in them:
let hello = "السلام عليكم";
let hello = "Dobrý den";
let hello = "Hello";
let hello = "שָׁלוֹם";
let hello = "नमस्ते";
let hello = "こんにちは";
let hello = "안녕하세요";
let hello = "你好";
let hello = "Olá";
let hello = "Здравствуйте";
let hello = "Hola";
Updating a String
A String
can grow in size and its contents can change just like the contents
of a Vec
, by pushing more data into it. In addition, String
has
concatenation operations implemented with the +
operator for convenience.
Appending to a String with Push
We can grow a String
by using the push_str
method to append a string slice:
let mut s = String::from("foo");
s.push_str("bar");
s
will contain “foobar” after these two lines. The push_str
method takes a
string slice because we don’t necessarily want to take ownership of the
parameter. For example, it would be unfortunate if we weren’t able to use s2
after appending its contents to s1
:
let mut s1 = String::from("foo");
let s2 = String::from("bar");
s1.push_str(&s2);
The push
method is defined to have a single character as a parameter and add
it to the String
:
let mut s = String::from("lo");
s.push('l');
After this, s
will contain “lol”.
Concatenation with the + Operator or the format!
Macro
Often, we’ll want to combine two existing strings together. One way is to use
the +
operator like this:
let s1 = String::from("Hello, ");
let s2 = String::from("world!");
let s3 = s1 + &s2; // Note that s1 has been moved here and can no longer be used
After this code the String s3
will contain Hello, world!
. The reason that
s1
is no longer valid after the addition and the reason that we used a
reference to s2
has to do with the signature of the method that gets called
when we use the +
operator. The +
operator uses the add
method, whose
signature looks something like this:
fn add(self, s: &str) -> String {
This isn’t the exact signature that’s in the standard library; there add
is
defined using generics. Here, we’re looking at the signature of add
with
concrete types substituted for the generic ones, which is what happens when we
call this method with String
values. We'll be discussing generics in
Chapter 10. This signature gives us the clues we need to understand the tricky
bits of the +
operator.
First of all, s2
has an &
, meaning that we are adding a reference of the
second string to the first string. This is because of the s
parameter in the
add
function: we can only add a &str
to a String
, we can't add two
String
values together. But wait - the type of &s2
is &String
, not
&str
, as specified in the second parameter to add
. Why does our example
compile? We are able to use &s2
in the call to add
because a &String
argument can be coerced into a &str
- when the add
function is called,
Rust uses something called a deref coercion, which you could think of here as
turning &s2
into &s2[..]
for use in the add
function. We'll discuss deref
coercion in more depth in Chapter 15. Because add
does not take ownership of
the parameter, s2
will still be a valid String
after this operation.
Second, we can see in the signature that add
takes ownership of self
,
because self
does not have an &
. This means s1
in the above example
will be moved into the add
call and no longer be valid after that. So while
let s3 = s1 + &s2;
looks like it will copy both strings and create a new one,
this statement actually takes ownership of s1
, appends a copy of the contents
of s2
, then returns ownership of the result. In other words, it looks like
it’s making a lot of copies, but isn’t: the implementation is more efficient
than copying.
If we need to concatenate multiple strings, the behavior of +
gets unwieldy:
let s1 = String::from("tic");
let s2 = String::from("tac");
let s3 = String::from("toe");
let s = s1 + "-" + &s2 + "-" + &s3;
s
will be “tic-tac-toe” at this point. With all of the +
and "
characters, it gets hard to see what’s going on. For more complicated string
combining, we can use the format!
macro:
let s1 = String::from("tic");
let s2 = String::from("tac");
let s3 = String::from("toe");
let s = format!("{}-{}-{}", s1, s2, s3);
This code will also set s
to “tic-tac-toe”. The format!
macro works in the
same way as println!
, but instead of printing the output to the screen, it
returns a String
with the contents. This version is much easier to read, and
also does not take ownership of any of its parameters.
Indexing into Strings
In many other languages, accessing individual characters in a string by
referencing them by index is a valid and common operation. In Rust, however, if
we try to access parts of a String
using indexing syntax, we’ll get an error.
That is, this code:
let s1 = String::from("hello");
let h = s1[0];
will result in this error:
error: the trait bound `std::string::String: std::ops::Index<_>` is not
satisfied [--explain E0277]
|>
|> let h = s1[0];
|> ^^^^^
note: the type `std::string::String` cannot be indexed by `_`
The error and the note tell the story: Rust strings don’t support indexing. So the follow-up question is, why not? In order to answer that, we have to talk a bit about how Rust stores strings in memory.
Internal Representation
A String
is a wrapper over a Vec<u8>
. Let’s take a look at some of our
properly-encoded UTF-8 example strings from before. First, this one:
let len = String::from("Hola").len();
In this case, len
will be four, which means the Vec
storing the string
“Hola” is four bytes long: each of these letters takes one byte when encoded in
UTF-8. What about this example, though?
let len = String::from("Здравствуйте").len();
A person asked how long the string is might say 12. However, Rust’s answer is 24. This is the number of bytes that it takes to encode “Здравствуйте” in UTF-8, since each Unicode scalar value takes two bytes of storage. Therefore, an index into the string’s bytes will not always correlate to a valid Unicode scalar value.
To demonstrate, consider this invalid Rust code:
let hello = "Здравствуйте";
let answer = &hello[0];
What should the value of answer
be? Should it be З
, the first letter? When
encoded in UTF-8, the first byte of З
is 208
, and the second is 151
, so
answer
should in fact be 208
, but 208
is not a valid character on its
own. Returning 208
is likely not what a person would want if they asked for
the first letter of this string, but that’s the only data that Rust has at byte
index 0. Returning the byte value is probably not what people want, even with
only Latin letters: &"hello"[0]
would return 104
, not h
. To avoid
returning an unexpected value and causing bugs that might not be discovered
immediately, Rust chooses to not compile this code at all and prevent
misunderstandings earlier.
Bytes and Scalar Values and Grapheme Clusters! Oh my!
This leads to another point about UTF-8: there are really three relevant ways to look at strings, from Rust’s perspective: as bytes, scalar values, and grapheme clusters (the closest thing to what people would call letters).
If we look at the Hindi word “नमस्ते” written in the Devanagari script, it is
ultimately stored as a Vec
of u8
values that looks like this:
[224, 164, 168, 224, 164, 174, 224, 164, 184, 224, 165, 141, 224, 164, 164,
224, 165, 135]
That’s 18 bytes, and is how computers ultimately store this data. If we look at
them as Unicode scalar values, which are what Rust’s char
type is, those
bytes look like this:
['न', 'म', 'स', '्', 'त', 'े']
There are six char
values here, but the fourth and sixth are not letters,
they’re diacritics that don’t make sense on their own. Finally, if we look at
them as grapheme clusters, we’d get what a person would call the four letters
that make up this word:
["न", "म", "स्", "ते"]
Rust provides different ways of interpreting the raw string data that computers store so that each program can choose the interpretation it needs, no matter what human language the data is in.
A final reason Rust does not allow you to index into a String
to get a
character is that indexing operations are expected to always take constant time
(O(1)). It isn’t possible to guarantee that performance with a String
,
though, since Rust would have to walk through the contents from the beginning
to the index to determine how many valid characters there were.
Slicing Strings
Because it's not clear what the return type of string indexing should be, and
it is often a bad idea to index into a string, Rust dissuades you from doing so
by asking you to be more specific if you really need it. The way you can be
more specific than indexing using []
with a single number is using []
with
a range to create a string slice containing particular bytes:
let hello = "Здравствуйте";
let s = &hello[0..4];
Here, s
will be a &str
that contains the first four bytes of the string.
Earlier, we mentioned that each of these characters was two bytes, so that
means that s
will be “Зд”.
What would happen if we did &hello[0..1]
? The answer: it will panic at
runtime, in the same way that accessing an invalid index in a vector does:
thread 'main' panicked at 'index 0 and/or 1 in `Здравствуйте` do not lie on
character boundary', ../src/libcore/str/mod.rs:1694
You should use this with caution, since it can cause your program to crash.
Methods for Iterating Over Strings
Luckily, there are other ways we can access elements in a String.
If we need to perform operations on individual Unicode scalar values, the best
way to do so is to use the chars
method. Calling chars
on “नमस्ते”
separates out and returns six values of type char
, and you can iterate over
the result in order to access each element:
for c in "नमस्ते".chars() {
println!("{}", c);
}
This code will print:
न
म
स
्
त
े
The bytes
method returns each raw byte, which might be appropriate for your
domain:
for b in "नमस्ते".bytes() {
println!("{}", b);
}
This code will print the 18 bytes that make up this String
, starting with:
224
164
168
224
// ... etc
But make sure to remember that valid Unicode scalar values may be made up of more than one byte.
Getting grapheme clusters from strings is complex, so this functionality is not provided by the standard library. There are crates available on crates.io if this is the functionality you need.
Strings are Not so Simple
To summarize, strings are complicated. Different programming languages make
different choices about how to present this complexity to the programmer. Rust
has chosen to make the correct handling of String
data the default behavior
for all Rust programs, which does mean programmers have to put more thought
into handling UTF-8 data upfront. This tradeoff exposes more of the complexity
of strings than other programming languages do, but this will prevent you from
having to handle errors involving non-ASCII characters later in your
development lifecycle.
Let’s switch to something a bit less complex: hash map!