Generic Data Types
Using generics where we usually place types, like in function signatures or structs, lets us create definitions that we can use for many different concrete data types. Let's take a look at how to define functions, structs, enums, and methods using generics, and at the end of this section we'll discuss the performance of code using generics.
Using Generic Data Types in Function Definitions
We can define functions that use generics in the signature of the function where the data types of the parameters and return value go. In this way, the code we write can be more flexible and provide more functionality to callers of our function, while not introducing code duplication.
Continuing with our largest
function, Listing 10-4 shows two functions
providing the same functionality to find the largest value in a slice. The
first function is the one we extracted in Listing 10-3 that finds the largest
i32
in a slice. The second function finds the largest char
in a slice:
Filename: src/main.rs
fn largest_i32(list: &[i32]) -> i32 {
let mut largest = list[0];
for &item in list.iter() {
if item > largest {
largest = item;
}
}
largest
}
fn largest_char(list: &[char]) -> char {
let mut largest = list[0];
for &item in list.iter() {
if item > largest {
largest = item;
}
}
largest
}
fn main() {
let numbers = vec![34, 50, 25, 100, 65];
let result = largest_i32(&numbers);
println!("The largest number is {}", result);
# assert_eq!(result, 100);
let chars = vec!['y', 'm', 'a', 'q'];
let result = largest_char(&chars);
println!("The largest char is {}", result);
# assert_eq!(result, 'y');
}
Here, the functions largest_i32
and largest_char
have the exact same body,
so it would be nice if we could turn these two functions into one and get rid
of the duplication. Luckily, we can do that by introducing a generic type
parameter!
To parameterize the types in the signature of the one function we're going to
define, we need to create a name for the type parameter, just like how we give
names for the value parameters to a function. We're going to choose the name
T
. Any identifier can be used as a type parameter name, but we're choosing
T
because Rust's type naming convention is CamelCase. Generic type parameter
names also tend to be short by convention, often just one letter. Short for
"type", T
is the default choice of most Rust programmers.
When we use a parameter in the body of the function, we have to declare the parameter in the signature so that the compiler knows what that name in the body means. Similarly, when we use a type parameter name in a function signature, we have to declare the type parameter name before we use it. Type name declarations go in angle brackets between the name of the function and the parameter list.
The function signature of the generic largest
function we're going to define
will look like this:
fn largest<T>(list: &[T]) -> T {
We would read this as: the function largest
is generic over some type T
. It
has one parameter named list
, and the type of list
is a slice of values of
type T
. The largest
function will return a value of the same type T
.
Listing 10-5 shows the unified largest
function definition using the generic
data type in its signature, and shows how we'll be able to call largest
with
either a slice of i32
values or char
values. Note that this code won't
compile yet!
Filename: src/main.rs
fn largest<T>(list: &[T]) -> T {
let mut largest = list[0];
for &item in list.iter() {
if item > largest {
largest = item;
}
}
largest
}
fn main() {
let numbers = vec![34, 50, 25, 100, 65];
let result = largest(&numbers);
println!("The largest number is {}", result);
let chars = vec!['y', 'm', 'a', 'q'];
let result = largest(&chars);
println!("The largest char is {}", result);
}
If we try to compile this code right now, we'll get this error:
error[E0369]: binary operation `>` cannot be applied to type `T`
|
5 | if item > largest {
| ^^^^
|
note: an implementation of `std::cmp::PartialOrd` might be missing for `T`
The note mentions std::cmp::PartialOrd
, which is a trait. We're going to
talk about traits in the next section, but briefly, what this error is saying
is that the body of largest
won't work for all possible types that T
could
be; since we want to compare values of type T
in the body, we can only use
types that know how to be ordered. The standard library has defined the trait
std::cmp::PartialOrd
that types can implement to enable comparisons. We'll
come back to traits and how to specify that a generic type has a particular
trait in the next section, but let's set this example aside for a moment and
explore other places we can use generic type parameters first.
Using Generic Data Types in Struct Definitions
We can define structs to use a generic type parameter in one or more of the
struct's fields with the <>
syntax too. Listing 10-6 shows the definition and
use of a Point
struct that can hold x
and y
coordinate values of any type:
Filename: src/main.rs
struct Point<T> {
x: T,
y: T,
}
fn main() {
let integer = Point { x: 5, y: 10 };
let float = Point { x: 1.0, y: 4.0 };
}
The syntax is similar to using generics in function definitions. First, we have to declare the name of the type parameter within angle brackets just after the name of the struct. Then we can use the generic type in the struct definition where we would specify concrete data types.
Note that because we've only used one generic type in the definition of
Point
, what we're saying is that the Point
struct is generic over some type
T
, and the fields x
and y
are both that same type, whatever it ends up
being. If we try to create an instance of a Point
that has values of
different types, as in Listing 10-7, our code won't compile:
Filename: src/main.rs
struct Point<T> {
x: T,
y: T,
}
fn main() {
let wont_work = Point { x: 5, y: 4.0 };
}
If we try to compile this, we'll get the following error:
error[E0308]: mismatched types
-->
|
7 | let wont_work = Point { x: 5, y: 4.0 };
| ^^^ expected integral variable, found
floating-point variable
|
= note: expected type `{integer}`
= note: found type `{float}`
When we assigned the integer value 5 to x
, the compiler then knows for this
instance of Point
that the generic type T
will be an integer. Then when we
specified 4.0 for y
, which is defined to have the same type as x
, we get a
type mismatch error.
If we wanted to define a Point
struct where x
and y
could have different
types but still have those types be generic, we can use multiple generic type
parameters. In listing 10-8, we've changed the definition of Point
to be
generic over types T
and U
. The field x
is of type T
, and the field y
is of type U
:
Filename: src/main.rs
struct Point<T, U> {
x: T,
y: U,
}
fn main() {
let both_integer = Point { x: 5, y: 10 };
let both_float = Point { x: 1.0, y: 4.0 };
let integer_and_float = Point { x: 5, y: 4.0 };
}
Now all of these instances of Point
are allowed! You can use as many generic
type parameters in a definition as you want, but using more than a few gets
hard to read and understand. If you get to a point of needing lots of generic
types, it's probably a sign that your code could use some restructuring to be
separated into smaller pieces.
Using Generic Data Types in Enum Definitions
Similarly to structs, enums can be defined to hold generic data types in their
variants. We used the Option<T>
enum provided by the standard library in
Chapter 6, and now its definition should make more sense. Let's take another
look:
enum Option<T> {
Some(T),
None,
}
In other words, Option<T>
is an enum generic in type T
. It has two
variants: Some
, which holds one value of type T
, and a None
variant that
doesn't hold any value. The standard library only has to have this one
definition to support the creation of values of this enum that have any
concrete type. The idea of "an optional value" is a more abstract concept than
one specific type, and Rust lets us express this abstract concept without lots
of duplication.
Enums can use multiple generic types as well. The definition of the Result
enum that we used in Chapter 9 is one example:
enum Result<T, E> {
Ok(T),
Err(E),
}
The Result
enum is generic over two types, T
and E
. Result
has two
variants: Ok
, which holds a value of type T
, and Err
, which holds a value
of type E
. This definition makes it convenient to use the Result
enum
anywhere we have an operation that might succeed (and return a value of some
type T
) or fail (and return an error of some type E
). Recall Listing 9-2
when we opened a file: in that case, T
was filled in with the type
std::fs::File
when the file was opened successfully and E
was filled in
with the type std::io::Error
when there were problems opening the file.
When you recognize situations in your code with multiple struct or enum definitions that differ only in the types of the values they hold, you can remove the duplication by using the same process we used with the function definitions to introduce generic types instead.
Using Generic Data Types in Method Definitions
Like we did in Chapter 5, we can implement methods on structs and enums that
have generic types in their definitions. Listing 10-9 shows the Point<T>
struct we defined in Listing 10-6. We've then defined a method named x
on
Point<T>
that returns a reference to the data in the field x
:
Filename: src/main.rs
struct Point<T> {
x: T,
y: T,
}
impl<T> Point<T> {
fn x(&self) -> &T {
&self.x
}
}
fn main() {
let p = Point { x: 5, y: 10 };
println!("p.x = {}", p.x());
}
Note that we have to declare T
just after impl
, so that we can use it when
we specify that we're implementing methods on the type Point<T>
.
Generic type parameters in a struct definition aren't always the same generic
type parameters you want to use in that struct's method signatures. Listing
10-10 defines a method mixup
on the Point<T, U>
struct from Listing 10-8.
The method takes another Point
as a parameter, which might have different
types than the self
Point
that we're calling mixup
on. The method creates
a new Point
instance that has the x
value from the self
Point
(which is
of type T
) and the y
value from the passed-in Point
(which is of type
W
):
Filename: src/main.rs
struct Point<T, U> {
x: T,
y: U,
}
impl<T, U> Point<T, U> {
fn mixup<V, W>(self, other: Point<V, W>) -> Point<T, W> {
Point {
x: self.x,
y: other.y,
}
}
}
fn main() {
let p1 = Point { x: 5, y: 10.4 };
let p2 = Point { x: "Hello", y: 'c'};
let p3 = p1.mixup(p2);
println!("p3.x = {}, p3.y = {}", p3.x, p3.y);
}
In main
, we've defined a Point
that has an i32
for x
(with value 5
)
and an f64
for y
(with value 10.4
). p2
is a Point
that has a string
slice for x
(with value "Hello"
) and a char
for y
(with value c
).
Calling mixup
on p1
with the argument p2
gives us p3
, which will have
an i32
for x
, since x
came from p1
. p3
will have a char
for y
,
since y
came from p2
. The println!
will print p3.x = 5, p3.y = c
.
Note that the generic parameters T
and U
are declared after impl
, since
they go with the struct definition. The generic parameters V
and W
are
declared after fn mixup
, since they are only relevant to the method.
Performance of Code Using Generics
You may have been reading this section and wondering if there's a run-time cost to using generic type parameters. Good news: the way that Rust has implemented generics means that your code will not run any slower than if you had specified concrete types instead of generic type parameters!
Rust accomplishes this by performing monomorphization of code using generics at compile time. Monomorphization is the process of turning generic code into specific code with the concrete types that are actually used filled in.
What the compiler does is the opposite of the steps that we performed to create the generic function in Listing 10-5. The compiler looks at all the places that generic code is called and generates code for the concrete types that the generic code is called with.
Let's work through an example that uses the standard library's Option
enum:
let integer = Some(5);
let float = Some(5.0);
When Rust compiles this code, it will perform monomorphization. The compiler
will read the values that have been passed to Option
and see that we have two
kinds of Option<T>
: one is i32
, and one is f64
. As such, it will expand
the generic definition of Option<T>
into Option_i32
and Option_f64
,
thereby replacing the generic definition with the specific ones.
The monomorphized version of our code that the compiler generates looks like
this, with the uses of the generic Option
replaced with the specific
definitions created by the compiler:
Filename: src/main.rs
enum Option_i32 {
Some(i32),
None,
}
enum Option_f64 {
Some(f64),
None,
}
fn main() {
let integer = Option_i32::Some(5);
let float = Option_f64::Some(5.0);
}
We can write the non-duplicated code using generics, and Rust will compile that into code that specifies the type in each instance. That means we pay no runtime cost for using generics; when the code runs, it performs just like it would if we had duplicated each particular definition by hand. The process of monomorphization is what makes Rust's generics extremely efficient at runtime.