% Testing

Program testing can be a very effective way to show the presence of bugs, but it is hopelessly inadequate for showing their absence.

Edsger W. Dijkstra, "The Humble Programmer" (1972)

Let's talk about how to test Rust code. What we will not be talking about is the right way to test Rust code. There are many schools of thought regarding the right and wrong way to write tests. All of these approaches use the same basic tools, and so we'll show you the syntax for using them.

The test attribute

At its simplest, a test in Rust is a function that's annotated with the test attribute. Let's make a new project with Cargo called adder:

$ cargo new adder
$ cd adder

Cargo will automatically generate a simple test when you make a new project. Here's the contents of src/lib.rs:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
#[cfg(test)]
mod tests {
    #[test]
    fn it_works() {
    }
}

For now, let's remove the mod bit, and focus on just the function:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
#[test]
fn it_works() {
}

Note the #[test]. This attribute indicates that this is a test function. It currently has no body. That's good enough to pass! We can run the tests with cargo test:

$ cargo test
   Compiling adder v0.1.0 (file:///home/you/projects/adder)
    Finished debug [unoptimized + debuginfo] target(s) in 0.15 secs
     Running target/debug/deps/adder-941f01916ca4a642

running 1 test
test it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

   Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured

Cargo compiled and ran our tests. There are two sets of output here: one for the test we wrote, and another for documentation tests. We'll talk about those later. For now, see this line:

test it_works ... ok

Note the it_works. This comes from the name of our function:

# fn main() {
fn it_works() {
}
# }

We also get a summary line:

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

So why does our do-nothing test pass? Any test which doesn't panic! passes, and any test that does panic! fails. Let's make our test fail:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
#[test]
fn it_works() {
    assert!(false);
}

assert! is a macro provided by Rust which takes one argument: if the argument is true, nothing happens. If the argument is false, it will panic!. Let's run our tests again:

$ cargo test
   Compiling adder v0.1.0 (file:///home/you/projects/adder)
    Finished debug [unoptimized + debuginfo] target(s) in 0.17 secs
     Running target/debug/deps/adder-941f01916ca4a642

running 1 test
test it_works ... FAILED

failures:

---- it_works stdout ----
        thread 'it_works' panicked at 'assertion failed: false', src/lib.rs:5
note: Run with `RUST_BACKTRACE=1` for a backtrace.


failures:
    it_works

test result: FAILED. 0 passed; 1 failed; 0 ignored; 0 measured

error: test failed

Rust indicates that our test failed:

test it_works ... FAILED

And that's reflected in the summary line:

test result: FAILED. 0 passed; 1 failed; 0 ignored; 0 measured

We also get a non-zero status code. We can use $? on OS X and Linux:

$ echo $?
101

On Windows, if you’re using cmd:

> echo %ERRORLEVEL%

And if you’re using PowerShell:

> echo $LASTEXITCODE # the code itself
> echo $? # a boolean, fail or succeed

This is useful if you want to integrate cargo test into other tooling.

We can invert our test's failure with another attribute: should_panic:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
#[test]
#[should_panic]
fn it_works() {
    assert!(false);
}

This test will now succeed if we panic! and fail if we complete. Let's try it:

$ cargo test
   Compiling adder v0.1.0 (file:///home/you/projects/adder)
    Finished debug [unoptimized + debuginfo] target(s) in 0.17 secs
     Running target/debug/deps/adder-941f01916ca4a642

running 1 test
test it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

   Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured

Rust provides another macro, assert_eq!, that compares two arguments for equality:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
#[test]
#[should_panic]
fn it_works() {
    assert_eq!("Hello", "world");
}

Does this test pass or fail? Because of the should_panic attribute, it passes:

$ cargo test
   Compiling adder v0.1.0 (file:///home/you/projects/adder)
    Finished debug [unoptimized + debuginfo] target(s) in 0.21 secs
     Running target/debug/deps/adder-941f01916ca4a642

running 1 test
test it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

   Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured

should_panic tests can be fragile, as it's hard to guarantee that the test didn't fail for an unexpected reason. To help with this, an optional expected parameter can be added to the should_panic attribute. The test harness will make sure that the failure message contains the provided text. A safer version of the example above would be:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
#[test]
#[should_panic(expected = "assertion failed")]
fn it_works() {
    assert_eq!("Hello", "world");
}

That's all there is to the basics! Let's write one 'real' test:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
pub fn add_two(a: i32) -> i32 {
    a + 2
}

#[test]
fn it_works() {
    assert_eq!(4, add_two(2));
}

This is a very common use of assert_eq!: call some function with some known arguments and compare it to the expected output.

The ignore attribute

Sometimes a few specific tests can be very time-consuming to execute. These can be disabled by default by using the ignore attribute:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
pub fn add_two(a: i32) -> i32 {
    a + 2
}

#[test]
fn it_works() {
    assert_eq!(4, add_two(2));
}

#[test]
#[ignore]
fn expensive_test() {
    // Code that takes an hour to run...
}

Now we run our tests and see that it_works is run, but expensive_test is not:

$ cargo test
   Compiling adder v0.1.0 (file:///home/you/projects/adder)
    Finished debug [unoptimized + debuginfo] target(s) in 0.20 secs
     Running target/debug/deps/adder-941f01916ca4a642

running 2 tests
test expensive_test ... ignored
test it_works ... ok

test result: ok. 1 passed; 0 failed; 1 ignored; 0 measured

   Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured

The expensive tests can be run explicitly using cargo test -- --ignored:

$ cargo test -- --ignored
    Finished debug [unoptimized + debuginfo] target(s) in 0.0 secs
     Running target/debug/deps/adder-941f01916ca4a642

running 1 test
test expensive_test ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

   Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured

The --ignored argument is an argument to the test binary, and not to Cargo, which is why the command is cargo test -- --ignored.

The tests module

There is one way in which our existing example is not idiomatic: it's missing the tests module. You might have noticed this test module was present in the code that was initially generated with cargo new but was missing from our last example. Let's explain what this does.

The idiomatic way of writing our example looks like this:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
pub fn add_two(a: i32) -> i32 {
    a + 2
}

#[cfg(test)]
mod tests {
    use super::add_two;

    #[test]
    fn it_works() {
        assert_eq!(4, add_two(2));
    }
}

There's a few changes here. The first is the introduction of a mod tests with a cfg attribute. The module allows us to group all of our tests together, and to also define helper functions if needed, that don't become a part of the rest of our crate. The cfg attribute only compiles our test code if we're currently trying to run the tests. This can save compile time, and also ensures that our tests are entirely left out of a normal build.

The second change is the use declaration. Because we're in an inner module, we need to bring the tested function into scope. This can be annoying if you have a large module, and so this is a common use of globs. Let's change our src/lib.rs to make use of it:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
pub fn add_two(a: i32) -> i32 {
    a + 2
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn it_works() {
        assert_eq!(4, add_two(2));
    }
}

Note the different use line. Now we run our tests:

$ cargo test
    Updating registry `https://github.com/rust-lang/crates.io-index`
   Compiling adder v0.1.0 (file:///home/you/projects/adder)
     Running target/debug/deps/adder-91b3e234d4ed382a

running 1 test
test tests::it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

   Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured

It works!

The current convention is to use the tests module to hold your "unit-style" tests. Anything that tests one small bit of functionality makes sense to go here. But what about "integration-style" tests instead? For that, we have the tests directory.

The tests directory

Each file in tests/*.rs directory is treated as an individual crate. To write an integration test, let's make a tests directory and put a tests/integration_test.rs file inside with this as its contents:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
# // Sadly, this code will not work in play.rust-lang.org, because we have no
# // crate adder to import. You'll need to try this part on your own machine.
extern crate adder;

#[test]
fn it_works() {
    assert_eq!(4, adder::add_two(2));
}

This looks similar to our previous tests, but slightly different. We now have an extern crate adder at the top. This is because each test in the tests directory is an entirely separate crate, and so we need to import our library. This is also why tests is a suitable place to write integration-style tests: they use the library like any other consumer of it would.

Let's run them:

$ cargo test
   Compiling adder v0.1.0 (file:///home/you/projects/adder)
     Running target/debug/deps/adder-91b3e234d4ed382a

running 1 test
test tests::it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

     Running target/debug/integration_test-68064b69521c828a

running 1 test
test it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

   Doc-tests adder

running 0 tests

test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured

Now we have three sections: our previous test is also run, as well as our new one.

Cargo will ignore files in subdirectories of the tests/ directory. Therefore shared modules in integrations tests are possible. For example tests/common/mod.rs is not separately compiled by cargo but can be imported in every test with mod common;

That's all there is to the tests directory. The tests module isn't needed here, since the whole thing is focused on tests.

Note, when building integration tests, cargo will not pass the test attribute to the compiler. It means that all parts in cfg(test) won't be included in the build used in your integration tests.

Let's finally check out that third section: documentation tests.

Documentation tests

Nothing is better than documentation with examples. Nothing is worse than examples that don't actually work, because the code has changed since the documentation has been written. To this end, Rust supports automatically running examples in your documentation (note: this only works in library crates, not binary crates). Here's a fleshed-out src/lib.rs with examples:

# // The next line exists to trick play.rust-lang.org into running our code as a
# // test:
# // fn main
#
//! The `adder` crate provides functions that add numbers to other numbers.
//!
//! # Examples
//!
//!

//! assert_eq!(4, adder::add_two(2)); //! ```

/// This function adds two to its argument. /// /// # Examples /// /// /// use adder::add_two; /// /// assert_eq!(4, add_two(2)); /// pub fn add_two(a: i32) -> i32 { a + 2 }

[cfg(test)]

mod tests { use super::*;

#[test]
fn it_works() {
    assert_eq!(4, add_two(2));
}

}


Note the module-level documentation with `//!` and the function-level
documentation with `///`. Rust's documentation supports Markdown in comments,
and so triple graves mark code blocks. It is conventional to include the
`# Examples` section, exactly like that, with examples following.

Let's run the tests again:

```bash
$ cargo test
   Compiling adder v0.1.0. (file:///home/you/projects/adder)
     Running target/debug/deps/adder-91b3e234d4ed382a

running 1 test
test tests::it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

     Running target/debug/integration_test-68064b69521c828a

running 1 test
test it_works ... ok

test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured

   Doc-tests adder

running 2 tests
test add_two_0 ... ok
test _0 ... ok

test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured

Now we have all three kinds of tests running! Note the names of the documentation tests: the _0 is generated for the module test, and add_two_0 for the function test. These will auto increment with names like add_two_1 as you add more examples.

We haven’t covered all of the details with writing documentation tests. For more, please see the Documentation chapter.

Testing and concurrency

It is important to note that tests are run concurrently using threads. For this reason, care should be taken to ensure your tests do not depend on each-other, or on any shared state. "Shared state" can also include the environment, such as the current working directory, or environment variables.

If this is an issue it is possible to control this concurrency, either by setting the environment variable RUST_TEST_THREADS, or by passing the argument --test-threads to the tests:

$ RUST_TEST_THREADS=1 cargo test   # Run tests with no concurrency
...
$ cargo test -- --test-threads=1   # Same as above
...

Test output

By default Rust's test library captures and discards output to standard out/error, e.g. output from println!(). This too can be controlled using the environment or a switch:

$ RUST_TEST_NOCAPTURE=1 cargo test   # Preserve stdout/stderr
...
$ cargo test -- --nocapture          # Same as above
...

However a better method avoiding capture is to use logging rather than raw output. Rust has a standard logging API, which provides a frontend to multiple logging implementations. This can be used in conjunction with the default env_logger to output any debugging information in a manner that can be controlled at runtime.

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